Hi,
I am working on a character model, I am not so much used to Zbrush Texture baking,
I have a character made in Maya and UV’s have been laid out and then I used “GOz”
option to bring it inside of Zbrush, then I started to increase the subdivision level and
painted the texture in polypaint, Now I want to take out hte texture, here is where I got
stuck, I dont know to bake the polypainted texture to the UV I done in Maya, plz guide me
are a tutorial link will be help full.
This is the maya model with UV .
This is the same model with polypaint, how do i bake texture to existing UV in Maya from Zbrush? I have used GOz to bring in the mesh from maya.
Thank you,
Sanjay.k