I have a weird problem that occurred halfway through modeling- I have X symmetry turned on and when sculpt the exact opposite happens on the other side on the object: i.e. zadd on one side does zsub on the mirrored side. How do I turn that off? The problem begain when I started using the smooth (shift-key) brush.
here is an example- when I draw a large bulge on one side of the head a void appears on the other side. Other times when detail is much smaller either this happens or nothing at all.