ZBrushCentral

Symmetry for two eyes in a subtool? (Working on one, getting changes sym'd to other)

So I have two eyes as a subtool. Now I would like to make changes to one of them and have it mirrord on the other one so I dont need to recreate all the changes made to the one eye on the other.

I tried turning on local symmetry and when that didn’t work I tried “resym” and “smart resym” but that doesn’t work either so I’m not sure if I get at all how this could work.

Would be great if someone could share some insight on this. Many thanks.

You just need to do one eyeball.

  1. Place the eyeball where it is going to go. (If you move it first, turn on ‘L.Sym’ button on right shelf if using Symmetry)
  2. Do your sculpting or whatever you are going to do with it.
  3. When your done that, go to ‘Tool > Subtool’ and click ‘Duplicate’.
  4. With one of the two eyeballs selected, go to ‘Tool > Deformation’ and click ‘Mirror’.

Note: On the ‘Mirror’ button, you have an X,Y and Z axis selecter. Default is X.

Oh cool thank you. That brings me to another question. How can I turn an eye like a spinning wheel? I’m using the turn tool but I manage to turn it into every direction except for the sort-of-flatspin that I’m looking for.

This is useful… >http://www.zbrushcentral.com/showthread.php?161588-quot-Axis-quot-Plugin-for-ZBrush-4r2 Turn tool? Do you mean Rotate with the transpose line? When in FR view, z axis faces you, use deformation Panel> Rotate with only z selected.

new-2.JPG

NOTE 1: ZBrush’s deault pivot point is world center and not object center. If you have moved the subtool left or right for example then it is no longer in world center. To temporarily set the pivot center on the subtool you have selected, go to Transform palette and click ‘S.Pivot’ (Set Pivot Point). You can then use ‘Rotate’ in the Deformation subpalette. When done. go to Transform palette and click ‘C.Pivot’ (Clear Pivot Point), which will clear the pivot point on the subtool and put it back to world center.

NOTE 2: When you click ‘S.Pivot’, your subtool will move. This is normal. Just do the ‘Rotate’ and when you click ‘C.Pivot’ it will move back to where it is supposed to be.

Thanks that was really helpful. For some reason it still didn’t do a flatspin (probably because it is angled, back a bit, I dont know) but I managed to get it right with a combination of x and y axis rotation. Thanks again to everyone who helped.