ZBrushCentral

Suicide Girl Quinne WIP

Here’s some pictures of a WIP model of the suicide girl Quinne I’ve been working on for the last several months (I’m still new to zbrush, and I’m really trying to get this right).

quinne02-2.jpg

So here’s what I’m wondering, does the model look like it’s at the point where I should start going in and adding finer details? Are the proportions looking correct? If not, what looks off?

I’m looking to get some heavy criticism on this thing. Really tear into it if you want. I really want to get this model right, and go through the whole process on it (I’m going to work on the body at some point, and then use the whole retopology thing to meld the head on), you know, from adding pores/wrinkles and texturing. So it’s very important that I get the proportions correct before I move on to finer details.

Attachments

quinne.jpg

05.jpg

04.jpg

quinne01.jpg

quinne02.jpg

hey…good start. i think i would recommend the image plane technique and use a frontal view and side for your sculpting referencing inside zbrush. that way you get all the proportions and everything perfect. right now the initial sculpts don’t really look like her in my opinion. but, there is a small bit of character in your initial sculpt of her…i think that’s probably her nose and eyes. but, overall i don’t think it looks like her. so…again i think the image plane method would probably be your best bet for finding the form, proporitons, etc. i don’t think you’re at a point to start adding the ‘finer details’…as you don’t have the base form there yet.

i’m curious about the title ‘suicide girl’…it’s an interesting title and would be an interesting scene…hopefully she didn’t whack herself in real life…but, regardless, i like the concept in the title…and should be a dramatic final piece…looking forward to seeing it. keep goin’!!! (and the girl too!) :slight_smile:

I would like to hear a backstory on this, did you have that on another thread? Also as far as the model goes, the cheeks come too far out, they need to be raised and also pushed in a lot and also the chin needs to be rounded out more, it isnt so pointy.

Well, I’ve worked on this a bit, and I think I’ve really made some progress on getting it looking more like the model.

As far as the title of the thread, well, really it’s just the name of the site that quinne works for. Suicide Girls is basically a porn site (no sex, just nude pictures) for girls in the punk/goth scene. I like using pictures from that site as reference for females simply because the girls are a little bit more average looks wise. They’re not supermodels in looks or in weight, so I think it helps me get a better grasp on female anatomy.

There’s really no “backstory” to this, and I’m not exactly sure what I’m going to do with the finished model. Right now my main goals with this is to learn how to proficiantly use Zbrush to model, texture, and render as detailed and accurate of a model as possible.

Anyways, here’s how the model is looking right now:

[quinne001.jpg]quinnereference04.jpg

Again, any criticism is welcome and greatly apriciated. I’m somewhat new to zbrush and brand new to the forums, but I’m not squimish when it comes to people telling me what I’m doing wrong, so don’t be afraid to tear into this thing.

Attachments

quinne002.jpg

quinne003.jpg

quinnereference01.jpg

quinnereference02.jpg

quinnereference03.jpg

I would advice you to tyr to use more the move tool instead of standar. i.e. if you want to put her a bigger nose, move the tip from the side, instead of filling it with clay.
Your mesh is bumpy around the eyes and mouth.

Ok, not to be rude or anything, but is this place set up to discourage newcomers or something?

I’m asking this because someone rated this thread one star without posting some criticism. Now, here’s how I see it; I’m new to zbrush. I’m looking for criticism. I need criticism. It’s one of the most important parts of growing as an artist, getting feedback on how you’re doing. Most artists starting out need other artists to tell them if they’re doing things wonky.

So how in the world is giving my thread a one star rating without posting any criticism (or posting at all) going to help me improve my work? Is this place only for experienced modelers to come in and show off their stuff? Because that’s what that type of behavior seems to encourage.

I have no problem with someone giving me a one star rating and then posting why, but without explaining your reasoning you’re not really going to help anyone out. Doing so not only discourages people from posting their WIP images, but it also discourages newcomers from posting on the forums at all. Which guess what? If a community doesn’t get newcomers, it dies.

Again, sorry, but this kinda pisses me off.

I agree that it’s bad form for whoever did that… I think it’s bad form to rate a wip thread at all unless you already feel it deserves 5 stars, because you cant possibly know what quality the piece will be in the end

then again there’s always the chance it was an accident… try not to let it get to you too much… I’ve been on the internet daily since age 13 – 11 years ago… and this is the best community I’ve ever been part of

anyway… I think her chin protrudes a little more and the nostril and lip area can use some smoothing… that’s all I have for you at a glance

I was just going to say that I think there might be a little bit more of an indent near the corners of her mouth than is on the model - at least a little bit of downstroke. It looked like a lot more in the first pictures, but it’s actually very slight - however, rotate your model to the same angle as in the pictures and see how the mouth corners match up.

Very interested in seeing where this goes.

The forehead has more concavity in the photos.

Good luck!

R

So I did a quick skull using the image plane tutorial.

[skull.jpg](javascript:zb_insimg(‘79152’,‘quinneskull03.jpg’,1,0))

And then I came to the conclusion that I need to start this little project over building ontop of the skull…

Attachments

quinneskull.jpg

quinneskull02.jpg

quinneskull03.jpg

skull-02.jpg

skull-03.jpg

Um, I don’t know if that’s a reasonable conclusion. Your face isn’t bad, it just needs a lot of tweaking against the reference images. That’s only one reference of a skull every skull is different.

Good luck!

-3Dean

Sorry about your experience with the star. I’d agree it is foolish to rate a WIP.

I’m not much more than a Beginner and Hobbyist myself. I use 3D as a relaxing way to spend idle time.

I do however have a lifetime of experience as an artist. You may be to close to the subject and letting your creative juices fail to flow because of it. Step away and clear the mind and come back to it in a few days. Works for me, but may not be your cup of tea? It seems the most important works I’ve done, those for others have given me a block most often. Then there is this problem I have in never thinking I’m done or something is never good enough to suit me, my worst critic.

Please don’t judge this board by one experience. This Board is the only place I’ve found where the best on Earth mingle with beginners willingly and give freely of their help. That is because ZBrush seems to be the first genuine Artists tool in CG rather than a restrictive, damningly hard to learn technical monstrosity that drives artists back to traditional mediums.

well quinn is cute sometimes, esp with the red hair. anyway heres my 2cents, first off that skull you made is really inacurate and using it to help with your face is only going to make it more difficult. secondly i think you are starting to get her face right but the cranium is too large and i think the nose/mouth need to move forward more. Also from my exp its best to do all your blocking out of the major shapes at a lower level of geometry, it’s obvious that the high polys are causing you problems. lastly set up better reference pics, a true profile shot and a front shot that has less perspective and an angle, a 3/4 shot helps too. and when you have those line them up next to each other. hope that helps.

I agree with spaceboy 100%. Although I do think about this a bit differently. Keep in mind that designing a face/head around a skull will not solve your problem. Skulls, just like heads and facial features are all different among people. If your skull doesn’t match the model youve been working on, it doesn’t mean anything. To me it seems like an absurd thing to do. I would suggest learning academic anatomy before learning realistic anatomy. (which are truely two different things, but the former gives you the basic idea)

Well, even though I said I was starting over on this, I decided I should give this thing one more chance. Heck, I’ve put enough work into it to do that.

So I decided to redo the topology. This is around the 3rd time I’ve done that on this model. Previous times I went in with just a general knowledge of what the actual goals were of redoing the topology, and without any knowledge of N and E curves. This time, however, I decided to do some homework. I got a hold of images of two different face models, and copied the topology of each one. Then I picked the one I liked the most.

To illustrate how messed up my topology was before, here are some comparison shots between the old topology and the latest version of the model (on the lowest subdivide level). Old model on the left, new on the right.

[topologycomparison01.jpg](javascript:zb_insimg(‘79343’,‘photocomparison05.jpg’,1,0))

Overall I’m pleased with how it’s progressing. There’s still a lot of tweaking to do to get it right, but as of now it at least looks like a female human head. So, again, please, criticize away. I’m sure you all know how immensely useful feedback is.

Attachments

topologycomparison02.jpg

topologycomparison03.jpg

photocomparison01.jpg

photocomparison02.jpg

photocomparison03.jpg

photocomparison04.jpg

photocomparison05.jpg

comming along nicely mate. but look into the eyesockets more :slight_smile:

That heads a LOT better!! Well done on the reproportioning.
No need to give up, you also have a nice base mesh now to do future sculpts with.
A couple of things nag me, I would personally remove some of those edge loops from around the eyes and mouth as the polys are quite elongated there and I don’t think so much ‘vertical’ detail is required. The ears need a bit of TLC as the outline is a little off, and finally the eyes seem a bit too deep, where the deepening starts as a dent above the cheekline whereas it should be a bit more gradual. Losing some of the edgeloops will help as you can work on lower res to get the form right.
Still no idea who she is… =)

oh yeah!..this is getting a LOT better and it’s starting to really look like her. one crit…to me it looks like her nose needs to be slightly bigger on your sculpt…maybe a bit wider. the profile image also looks like on the bridge of her nose on your sculpt goes in while in the photo it goes outwards. and lastly the puffy part of they top part of the eye socket should be more puffy i think. other than that…excellent work. keep it up…can’t wait to see this progress more.

I thought she was your girfriend or something, this quinne girl is
everywhere on the internet :slight_smile: heheheh naked that is!
What is she, a webcam girl? I mean no disrespect if she is,
in fact, your girfriend also.

Definitely not my girlfriend. Definitely a nude internet model (I really don’t like calling the suicide girls camgirls. They’re a little bit “deeper” than that). As I’ve said before, she’s a Suicide Girl. The Suicide Girls is a website for girls who are part of the “scene” (emo, indy, punk, goth) to post nude photos. It’s also somewhat of a social site like Myspace. It’s an odd place, but I find it’s a good place to get reference photos considering that most of the models aren’t insanely skinny.

Just to clarify and stuff.