I am observing unexpected behavior when subtrating a custom primitive from my main piece of geometry. I wondering if I am doing something wrong.
First I have tool in Dynamesh mode, my main piece of geometry.
I switch tools by choosing a primitive like the star for example and head into shadow box.
Once in shadow box I clear the mask in order to create a new primitive.
I create the new pimitive and exit shadow box.
Next i want to use my new primtive as a new insert mesh brush, so I go to the brush palette and do just that.
Now that I my new insert mesh brush and it is based on my new primitive, I want to use in order to subtract from my main piece of geometry. To reproduce, just use a sphere and make it 128 dynamesh to experiment on.
I also want to use radial symmetry on the Z axis with 3 or more copies, so I set that up.
So, using the alt key, because I want to subtract, I draw over my dynamesh.
The sphere is completely masked with item embedded into the sphere which you hope will subtract from.
I then clear mask (ctrl + drag) and then I then refresh the dynamesh (ctrl + drag) with the expectation that my custom insert mesh brush will subtract from the sphere.
To my dismay this does not happen! Instead it replaces my sphere with radially drawn shapes of my new insert brush and although it looks cool, it is so completely not what I expected and desire.