Whoops, sorry… should’ve had a better look around
The photoshop method works well for creating red/blue anaglyphs, but I’m not skilled enough with it to create an interlace - at any rate, it’d certainly be a longer workflow, and my utility is fairly trivial - load source image, load depth map, set a few parameters (leading eye, depth scaling, etc) and off it goes. It’s a stand alone program in C++ - though so far all I have is a very quick prototype I whipped up last night. Had a very interesting time painting depth onto an image live in stereoscopic 3D - I don’t think Zbrush has much to fear from my little app, but wouldn’t it be awesome if ZB did support stereo natively… 
Incidentally, there are a whole bunch of different stereoscopic formats - I’ve seen both SIRDS and anaglyphs come up in the linked threads, so just a quick rundown:
SIRD - Single Image Random Dot Stereogram, a.k.a “magic eye” - needs no special equipment, but loses basically all texture/colour information from image, retaining only depth.
Parallel/Crosseye - side by side images, much like SIRDS, but retains all image information. Hard to view for most people and limited in size
Anaglyph - probably the best well known, red/blue (or sometimes other colours) - needs special (but cheap and easy to get) glasses, but loses colour information from image (although with care most can be retained)
Interlace - the approach I’m taking. Requires special LCD glasses connected to your computer which are cheaply avaliable these days (~£30). Halfs vertical image resolution but retains all other information and is very easy to write viewing software for
Page flip - also uses LCD glasses but synchronises alternate l/r frames with “shutters”. Retains all image information, but at the cost of halfing the refresh rate. Headache-o-rama on anything less than 100Hz
Pulfrich, etc - okay, now you’re getting beyond the scope of this post 
Anyways, now I just need to get good enough with ZBrush to make something worth viewing with depth 