I made this real time (game ready) character in my spare time, it was a lot of fun and educating.
The main goal was to improve my skills/workflow and learn a bunch of new techniques and softwares.
My Artstation: https://www.artstation.com/artwork/Vye9ZX
Tris Count ~ 160k
Material Count - 15
Softwares:
Modeling/Sculpting - Zbrush
Retopology/UV - Maya
Bake - Marmoset
Texturing - Substance Painter / Mari / Photoshop
Hair Texture - FiberShop
Rig/Skin - Maya
Render - Marmoset / Unreal
Compositing - Lightroom