Hi,
If I have a stack of closely-spaced Ngons, is there a way to “topologize” them so that it forms a solid shape?
The equivalent in 3DS Max is the “terrain” compound object, although it’s problematic with these particular shapes. It can also be achieved by carefully aligning the shapes as splines, and then applying a cross-section modifier, then surface modifier. This is tedious/slow, and prone to errors, so I’m looking for a better way.
Zbrush seems so powerful for remeshing that I can picture it being superior at this kind of task. I’m not a poweruser though and have no idea how to go about this.
Here is the .ztl if you wanna take a look. https://www.dropbox.com/s/vwzrf0bnec83mvx/StackTest.ZTL?dl=0
Screenshot of the shapes in Zbrush. The individual “layers” are not touching each other. All is one mesh.
Example of (roughly) what I’m after. You can see some of the problems that came about from doing it in Max though.
Many thanks for any insight! If Zbrush can’t handle this, please let me know if you know of a piece of software that can. I’m all ears.