Hi!
I am trying to bake a vector displacement map of a deformed plane (it has open edges).
Enabling the vdSNormal setting smoothes the normals, which is nice, but ZBrush seems to smooth the edge normals so the vector displacement gets a border. Disabling the vdSNormal setting gives faceted displacement.
Is there any way to get a vector displacement map with smooth normals that doesn’t have a broken edge?