Hi,
I know I can use boolean operations to subtract one mesh from another. But is it possible to not subtract mesh B from mesh A but just generate the polygroup/sclice on objectA based on object B ?
Thanks,
Jens
Hi,
I know I can use boolean operations to subtract one mesh from another. But is it possible to not subtract mesh B from mesh A but just generate the polygroup/sclice on objectA based on object B ?
Thanks,
Jens
There is intersection.
Thanks Doug.I was aware of the intersection mode but basically I am just after the polygroups that result from the intersection operation without actually changing or completely remeshing the object.
Basically currently I would use either the sliceCurve tool or ZMod Polgroup depending on situation/mesh density to generate a polgroup in the intersection area of Object A & B. But I find it too time consuming so I was hoping that there would be an option to generate a polygroup based on an intersection, ideally actually slicing Model A to generate as closely a polgroup match as possible.
Do you have a screenshot of what you’re trying to achieve?
There might be different ways to get what you’re after. Could use polypaint grouping or some other options.
Ok, I think it might not be possible as easy as I want it. But I attached a screenshot.
When using Dynamesh I can do two operations, Subtract B from A, do a intersection of A+B (copies), then do add from both operations.
But if I don’t want to dynamesh I guess I have to manually create my polygroups and/or do slicing.
Hmpf. Booleans on Polygroup colors would be nice
Just thinking aloud here so ignore as you see fit…
How about you make copies of A and B
Perform an Intersection on CopyA and CopyB resulting in Part C
On original A slice a piece of geo off doing a Boolean with Part B
Merge A and C
Sorry, once again I’m answering a question without having ZB in front of me to test this.