ZBrushCentral

Shrek (anatomy study)

Whats up guys? I’m new here to the zbrush forum so I’m a little scared… Anyway I wanted to get some advice on my character. I modeled shrek and when I got to his body I thought it would be more fun to make him ripped. Now I’m really using this as an anatomy study - of course with shrek proportions. Let me know what needs tweeking and I’ll keep posting updates.

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if youre going for shrek, then really nail his face and expression, thats tough, hes got a lot of character in his face and eyes, nailing that is going to be just as important as getting the anatomy right.

Welcome to the forum. From the looks of your beginnings…No need for you to be scared :smiley: .

Enjoy the learning process and just have fun, the rest will take care of itself!

Thanks for the comments. I start working out the face details along with some clothes.

good start man. i would recommend softening the front muscle on his thigh (the one just above his knee), and also toning down/shrinking the forearm muscle, as it currently seems to be sticking out too much.

Still working on the face and the body but I thought I would start on giving him some clothes.

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Where’s his belly? Shrek went to the gym!

Adding some textures. I’m having one 4k map for the body and another 4k map for the clothes. Is this going to be a problem later on? Is there something I’m overlooking?

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Update:

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I like it. It looks just like Shrek except the fine detail work. So, on to the fine detail work I suppose, eh?

Nice work, the ripped anatomy totally throws off the character design of Shrek though, but it’s always interesting to see a different approach.

Going to add some final details (fix the textures, add a belt etc). I would also like to pose him. I don’t think I can use the tranpose tool in Zbrush if I want to move him along with the clothing… I think there is a plugin - tranpose master - which would allow me to do this but I think that messes up the uv’s. Is that correct, or is there another way?

Also, can subtools have different textures assigned to them? In this case the body would have one texture and the clothes would have another.

Adding clothes was a lot easier once I found how to extract subtools! :cool: Now I’m wishing I would have extracted them at a lower resolution so I could UV them easier… Here is the update…

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It’s incredible.

Here is an update… Slow but what’s the rush…

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