ZBrushCentral

Shazam!

Shazam!

Finally is here. I use my free time to complete this project bit by bit. It took me a long time but I learn a lot and push myself a lot as well. Everything starts from scratch. I sculpt the high mesh in ZBrush, using TexturingXYZ and Mari for the skin displacement projection. I do the simulation for the cape in Marvelous Designer. Then I prepare base material in Substance Designer and texture painting in Substance Painter. (thanks UDIM support) Creating and grooming the hair by XGen in Maya. Finally, finish the lighting and rendering in Maya by Arnold.

I hope everything and everyone for the next sequel can going well. And I hope everyone can enjoy my work and like it. Cheers! :beers:

For more images, feel free to visit my Artstation and Instagram.
Artstation: https://www.artstation.com/yinshiuan
Instagram: https://www.instagram.com/yinshiuan_art/

26 Likes

Really spectacular detailing - especially given that it’s real geometry rather than just texturing. Even fingerprints? That’s crazy! I love his expression, as well. Thanks for all the shots - both of the finished render and of the model itself.

Really cool work - great renders!!! :sunglasses: :+1: :star: :star: :star: :star: :star:!!

Awesome work, the pose and expression make this extra special :+1:t5:

@aurick
@Geert_Etcher_Melis
@Jared_A
Thank you very much! I’m really glad you like it. :slight_smile:

The expression and relaxed manner of the pose - bravo :+1:

@boozy_floozie
Thank you. :blush:

welcome back. Thank you for posting so much. He is one of my favorite characters. You knocked it out of the park.

Thank you. I’m also like this character as well. :blush:

Love the expression and renders, great work! :zap:

Thank you very much. :metal:

Excellent work.love the render​:+1:

Thank you.
I’ve also made two additional facial expressions for him. No special purpose, just for fun. :smiley:

1 Like

Waw… that’s mazing !!!

Thanks! :wink: