Hi tks a lot everyone, and tks Godless dog! LOL
I’ve finally managed to fix the seams, but there seems to be a new problem.
After applying UV texture onto the apple, I can’t seem to change / set materials for the different subtools of the apple (the main apple body, the apple stalk and the leaf).
Meaning, regardless of what I set (even turning MRGB on and using the Color > Fill Object menu for each subtool), the same material gets applied to ALL subtools.
I did a test on a new project with various primitive subtools (all without UV textures) and it works, but the moment I try it on the apple, then this same problem occurs.
I wonder if it has anything to do with this post here: http://www.zbrushcentral.com/showthread.php?129447-Help-for-Color-gt-FillObject-and-Subtools-Master-gt-Fill&p=838064&viewfull=1#post838064
Any advice?
Tks!
Nik