Hi everyone,
just wanted to share the model I’ve done for a video tutorial on sculpting a digital maquette for Digital Tutors’s Creative Development series.
I had finally the opportunity to study the new features of zbrush such as dynamesh, the new brushes, fibermesh and the new BPR and lightcap and have to say that I’m very impressed by this new release: I can now stay 100% in zbrush and have not only a great sculpt but also a nice lighting system and renderer!
Here you have what will be covered in the tutorial:
“We are going to use Zbrush to create a Digital Maquette from start to finish,we will first use zbrush powerfull dynamesh as a concepting tool to explore our ideas and to create a base for our character, we will then go into the sculpting process of defining primary forms and character’s structure, secondary forms and muscle volumes and finally we will detailing our sculpt using custom brushes and alphas to create a realistic skin details.
We will then use Fibermesh to create the fur and add realism as well as create some very realistic lighting using HDRI and Lightcap in order to render the passes used for the final illustration.”
The tutorial will be released on June 1st and here you could watch a sneak peek of it:
http://www.digitaltutors.com/dtlabs/?p=5206
Many thanks to all the friends that supported me during this project and Digital Tutors as well for this great opportuniy!
Thanks for watching!
Fede