Glad to share with you this work. After long interruption due to large amount of work, I back again to sculpting. At start I planned to practice in creating anatomic correct scull, but later I have decided to create a full AAA pipline work. Feel free to leave feedback. Any criticism is welcome.
Sculpted in zBrush. Retopoliged and unwraped in 3ds Max.
Painted in Substance Painter (pbr specular - glossiness).
Baked and rendered in Marmoset Toolbag 3.
More details on ArtStation page
Based on art of Anatolii Umanets