Modeled from scratch in Zbrush and 3D max as a study to practice modeling a generic human head, skin detailing and SSS shaders.
A turntable of the high poly can be viewed on my demo reel.
<iframe src="//player.vimeo.com/video/85139846?byline=0&portrait=0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" width=“1280” frameborder=“0” height=“719”></iframe>