ZBrushCentral

sci-fi character

Hi everyone! i’ve been around here for a while and got no chance to post any of my own.
finally i brought some pieces of recent work i’d like to share.

i referred to tones of game art, concept and 3d artists’ works from all around world.
i used maya for base meshes and zbrush for details. hope you enjoy!

cheers.

for some more stuff
http://jun3dportfolio.blogspot.com/

Attachments

detail_01.jpg

detail_02.jpg

full_detail3.jpg

full_detai4.jpg

full_detai5.jpg

gate.jpg

HG_lowpoly.jpg

fullShot_03.jpg

very nice!
i’m actually working on a soldier, looking for references like yours, halo, timesgate section 8, hellgate etc…
i really like what you have translate it into your model, and the low poly render is really nice!
congratulation.

Super work… here is a small crit, and it is SMALL.

Have a blessed day,
-kmkenpo

Attachments

observation_comment.jpg

All you guys designing and modeling bulky armor like this should be one day penalized to rig such a character so that he can at least walk… :wink:

hi, kmkenpo<SCRIPT type=text/javascript> vbmenu_register(“postmenu_687322”, true); </SCRIPT>,

thank you for pointing out i haven’t really thought about it when i make it
I deeply appreciate it.

julien, thanks for comments and hope you make the best of you !!

good work! I like the texture.

Regarding the question you listed in your critique image about how textures like that are created. I do not know how the artist here created his, but you might want to look at the ZProject Brush. It is just about the best method I have found yet when combined with masking, deformation>inflate and polygroups for getting an exacting texture (color or geometry) into a model. Depending on the model shape sometimes it is best to “texture” sculpt the model using a similar method, but with textures generated outside ZB in something like Photoshop.

That’s fantastic work, wish i could produce work like that

Simon

Absolutely great work!

*Felix the Cat, Thank you I’m glad you like it!

*hosch, thank your for your comment.

*Knight-Templar, thank you very much so lovely!

*mestophales, Thank you. it’s so encouraging.

Very nice hard surface work. Some areas are a touch soft in the close ups, but it looks great in the full view. Good work!

Can you show us some pics of the base meshes u used,please?