Hey guys. I’m long time reader of this forum, this is the best place for getting inspiration. But now i have a problem, and have to write my first post with the question.
I have a problem with Rigging. My workflow is the following:
- load highpoly model, see what it has 6 subdivision level and go to base one (lowest).
- Create Zsphere
- Go to Tools->Rigging->Select Mesh and select model i loaded at step 1.
- Create more zspheres, adjust them to create good looking skeleton.
- Press Bind mesh button and check what binded base mesh is deforming when i rotate skeleton.
- Go to Adaptive skin and select Density to 6 (the reason in the step 1).
- I hold shift button and press preview to check what my highpoly mesh looks properly.
- Unpress preview and start to posing skeleton.
- BUT now, if i press shift + Adaptive skin Preview i got my highpoly model with no skeleton deformation.
Why? What am i missing or doing wrong?
If i change density to 5 or 4 it looks deformed but with no details, just smoothed (i think it’s right and should be so).
I heared about hint to touch model in preview mode, to keep model in highpoly everytime i press Preview, but it doesn’t help anyway.
I saw this good tutorial http://www.youtube.com/watch?v=cmury2eT_io (ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool) but didn’t find answer for my question.
Please help to get rigging work properly. Thank you in advance.