ZBrushCentral

Rhino WIP

hey sirquadalot, as scott mentioned, i used matchmover to track the shot.i painted about 485 ft worth of green markers that were placed 15ft apart. the match istelf was pretty easy, just tedious.

Our animator, Josh just sent me this link of render he did in Lightwave:

Render

-jon

excellent !!! I love the details !!

great work, man :sunglasses: :+1:

Thank’s I’m a Boujou/Maya Live guy. Not bad at all. :+1:

Great work Scott and Scott’s team

love the animation
I agree with the previous Cr regarding the ear
also the mouth looks wierd specially the connection between the mouth and the face
white rhinos have every distinguished head, that will different them from black rhinos

I done my rhino head as a test , but if u need help with the SSS shader let me know
best of luck :+1:
Rhino.jpg

NIce Rino.
Your ā€œCerebrus Maquetteā€ is flawless.
Dog’s muscular fibers are cool.
I like your DEMOreel, nice wire_elephant and wonderful Clay Sculptures.

Cool video!!! :smiley:

ashaiad: Thanks for the crit I appreciate all the imput I am getting on what looks off since it isnt always easy to spot in your own work.
I kinda blended a black rhino and an Indian one as I worked. Which explains the reason the nostrils do not descend into the upper lip as on the white rhino.
Thanks again for your eyes, these crits are helping this project get better.

Gorilla and Pat: Thanks for your kind words. That cerebrus maquette was a blast to do. I had a lot of fun figuring out how to deal with 4 sternomastoids on a dog. We are also going to use the same dynamic rig from the elephant on this rhino.

Updated the first page with some color progressions. Any input would be great!

Scott

Nice, but make the features rough enough that the animation still features detail while being rendered in broadcast quality. I spend some time today animating my math sphere’s which I discovered recently and to my dismay it looks terrible as it’s to detailed. I re-did stuff coarser and it looks much better in the animation but its crapola as a still…

As my neighbor always says: Nobody will see ā€˜that’ out of the window of a fast moving bus…

Cheers
LemonNado

PS: How do you align the animated rhino with the ā€˜moving’ scene. A swift kick in the right direction would be greatly apreciated. You’re not mixing that manually frame by frame are you???

Thanks for the input Lemonado,

Right now I am trying to set up quick and dirty FG renders in Mental ray as the lighting model we are using will vasty affect the look of the texture… On my elephant I found it helped, but I need to see hwat it does tho this texture too. I hadnt even tought about what motion blur and animation would do to it : )

We matched the rhino to the live action with a package called MatchMove. Jon Campbell tracked those green points on the side of the road to make a 3D camera that matched the real one. we then used that camera in Maya and the resulting grounplace generated by the matchpoints.

Scott

Animator for the project here…glad you all like:)

Lemanndo, that would have been sheer insanity man. Like scott said, we ended upwith a nice maya scene with the road in it. I simply animated the rhino running on that. The cam was jumping all over the place, it was humerous to watch in the playblasts:). To keep my sanity, I created my own cam that didn’t move so much so I really see the animation.

Scott, color maps are looking sweet man. I can’t wait to see this done. We gonna make the VFX show?

Yeah we will make the show. I slept a couple days ago so its all good : P

Here is a variant on the head. Im having a horrible time getting these not to look ā€œdeadā€ ao I am adding a lot of tempature variantion. Hopefully it helps.

do an ibl fg, pass hdri if you can. with very low intensity you can get some nice colored bounce light. then add it in the comp. your shadows dont have any color to then. thats part of the reason the render might seem dead. and play with the saturation of your maps in ps. looks good overall tho. :+1:

It’s really nice :slight_smile:

Elendil: Thanks : )

brook: Good call! I hadnt thought about th fact the shadows were dead I was so involved in the color maps themselves. This is kind of like working blind since the final render is with an HDR image I dont have at the moment : / crazy I know but I hope the discrepancy isnt too much.
Thanks for the input, its invaluable right now!

Scott

Well I think this is final. Whew…
All maps created in Zbrush. Now its off to the renderfarm for a few hours : )

![rhino4.jpg|640x480](upload://dy6QXJePGmfIeH4NNKVlpfsSKYS.jpeg)

great the last render !!

love the angry pose :sunglasses: :+1:

Just amazing what you guys did. Really, really good. :+1:

One question (just curious):

Why did you guys choose MoveMatcher for tracking? You used Maya for the animation, why didn’t you use Maya Live for that? (or the other prog that I would know is Boujou)

Check out Syntheyes!
Lemo

Woah, old thread resurrected! lol

I used Matchmover because I am didnt know how to use Maya Live and I have not heard very many success stories with Live. Mostly it was I already knew Matchmover (and it was part of the pipeline) and I was able to track the shot sucesfully and quickly with it.

-jon