Hello All,
I have followed discussion on Polys to NURBS conversion for several years, and it is my understanding that now there are a few high end apps ($10,000 - $15,000+ US dollars) that will do this automatically.
If Rhino is able to quickly generate a NURBS model from polys, please clue me in. I am aware of a plugin for Rhino called Smurf that assists in generating spline curves from a polygonal model for creating NURBS patches, and it still requires a lot of work.
There is now a plugin for FormZ 4.0 that will do automatic conversion, though it appears to be somewhat fussy about the geometry and sufficient point density of the mesh in order for it to yield good NURBS patches. (This is based on some comments from users on the FormZ forum, rather than my own firsthand experience.) I plan to purchase this plugin soon since it is reasonably inexpensive (about $300) if I can’t find any other low cost alternatives.
NURBS are not necessarily a requirement for producing prototypes. In fact most machining systems convert the NURBS surface into polygons or triangles in order to calculate the toolpath, and with sufficiently small facets, you can’t tell the difference.
The advantage of NURBS for producing physical models, it seems to me, is in creating objects at many different sizes, without having to worry about the polygon resolution. This parallels the transition from the use of bitmaps fonts to outline fonts (ie. PostScript, TrueType etc.) several years ago. The advantage of outline fonts is that you only have to be concerned with having one font to print it at any size.
So along with the flexibility in creating organic surfaces, with NURBS we have a resolution independent representation of a model.
Anyone with additional info please comment. Software advances move so fast and its impossible to keep up with all the new developments!!!
Chris