I would like to know what are your technique to redo your topology for faces, hands, and feet.
I am quite confuse with most tutorials.
I only use zbrush no other 3d software.
I would like to know what are your technique to redo your topology for faces, hands, and feet.
I am quite confuse with most tutorials.
I only use zbrush no other 3d software.
In most cases, ZRemesher does the job. You enter, how many polygons the object should approximately get(in thousands) and you can activate the adapt button and raise the adaptive slider. If you do so, the resulting topolgy will match the original more closely, by deactivating adapt and lowering the slider, you get more even topology which is better for animation but you will have to project the original onto the remeshed version to regain details.
You can also select parts of the model like hands and feet and use the paint brush of the “use polypaint” feature to define areas which should get a higher or lower polygon density.
I hope this was helpful somehow.
Will help. Remeshing a face is quite hard.
Don’t bother too much with the technical issues of 3D. Focus on your forms, they need a lot of improvement…