If i were to make a DVD the focus would be on things I learned while using it in a production enviroment.
Alot was learned using it for a film, ther was alot of questions we needed to answer ourselves.
i agree that some dvds might be repeating the same lecture over and over but if i were to approach modeling it would be a beginning to end process of setting the topology for transformations, making a character in 2 seperate states, e.g; an old man and a 4 armed creature, showing the considerations taken for effective animation, texturing him using Zapplink and hand painting techniques. Specifically talking about the different Maps needed for realistic results, for example Spec maps, Bump Maps etc. many which are never discussed but super important. Making realistic skin shaders in maya and rendering them in Mental Ray to look as good as they did in Zbrush. and lastly showing the process of Blendshapes, Corrective Blendshapes and animated blendshapes. again all comig back into maya. Ideally working with a rigger throught the entire process of the DVD showing the making of a rig that utilizes Zbrush’s power.
anyways im rambling…
anyways . thanks again for the request
M