I need help!
Lately iv been using the great topology tools in ZBrush however I keep coming across the same problem, that is how do I keep a good edge flow structure whilst still allowing my original mesh to be projected on to the new mesh when entering the inside of the mouth, eyes and ears.
At the moment I tend to retopo up to the edges of the mouth eye’s and the inside of the ear then export the new mesh to another 3D package (Maya/ Blender) and finish the process their.
However this prevents me from using the projection function to its full potential and im sure there must be a better way.
If any one knows of a good video tutorial that shows this part of the retopo process or could explain it, that would help a lot and would be very much appreciated.
Thanks
HD