Following are a few images of a sculpt I recently completed. I learned a ton during the course of creating this guy. Rendering was the last step I tackled to improve the overall quality of the presentation. The character is based on an Unreal Tournament lll concept. I created the base mesh elements in Max… the sculpting, pose, and renders were executed in Zbrush… and finally the compositing and color was done in Photoshop. Hope you dig it!
Pretty sharp, this is the reason i come to this forum :D
Thanks for the great compliment Freewaldo… appreciate it!
Welcome Genek, you deserve it, nice sculpt …