ZBrushCentral

Realtime 3D game engine & per-pixel displacement mapping

Hi there,

Does anyone know more about using ZBrush’s displacement maps in a realtime 3D engine? I would like to use a displacement map in a game engine like they did for Unreal 3. Since the DirectX Shader Model 3.0 is now used in some engines I would like to give it a try.

Any suggestions and tips would be great. Thanks.

A good place to start would be with learning how to create displacement maps in general. The basic steps are going to be the same regardless of where the map is going to be rendered. Once you understand the base workflow, you should be able to adjust your technique and settings to fit any needs which might be unique to game engines.

Have you run the displacement mapping tutorial (the telephone) which is included in ZBrush 2?

It works like a charm with Valve’s Source Engine. However, the Map files become verrrry large. But the quality is breath taking.

Go buy the HL2 game and you’ll get all the development tools with it. There are a lot of Web sites full of tutorials (www.hl2world.com). Softimage also released a free version geared for the content dervelopment for HL2. ZBrush fits in like a charm (the reason I bouhgt it).

Have fun, go wild, make something, don’t forget to post.
LemonNado

PS:www.lemonnado.com has a small movie featuring a map I made and a few quickly in ZBrush made statues. Go check it out. You need flash.