Hello,
So I am doing some models for 3d printing but it has to be color and they need it in WRL.
- I did the modeling
- I dynameshed and made shells.
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Retopo through zremesh.
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UV Master/unwrap/paste uv’s
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Generate textures from polypaint.
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Export VRLM
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Opened in meshlab and texture loads wrong as if it were mapped wrong?
Can anyone point me towards the right direction I have been trying quite a few things on my own but it would really help me if someone could help me with it. Seems to be the same issue even if I texture a simple cube. At the same time OBJ’s appear normal but those pull their color/texture info from vertices?
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How it looks in zbrush prior to exporting
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How it loads into meshlab
Would really need some help with this