Hello,
I have a textured high resolution model with UV’s and polygroups. I need to create a lowpoly, by decimating it and then generate normals and textures using xNormal outside. I can’t use “Keep UV’s” in “Decimation master”, as it results in bad topology.After decimating the model, I loose UV’s and polygroups. Is there a way to transfer polygroups information from one subtool to another? Or maybe somehow try preserve it during decimation process? Both subtools are exactly in the same place, the the only difference, one is highres and another is lowpoly.
As far as my knowledge of Zbrush goes, the only way there is in zbrush is to project polypaint information, but its buggy as hell and won’t recreate the polygroups from those colors. Assigning polygroups by hand is time consuming and doesn’t make any sense knowing I just had that information one step before.
Maybe it can be done using custom scripts? If yes I will be happy to pay for such an amazing tool.
Thank you!