Adding sculpting Layers are subdivision specific. And at times, the NEW Layers button will be ghost out and you can not add new sculpting layers in other subdivision levels. What Ive come to find; if you add in a new layer on a working subdivision level, delete it, then subdivide to your liking, your NEW Layer button is active and you can now add more layers to other subdivision levels. A nice glitch of favor.
What I want to know is if you can merge your layers to one and make a new 3D sub-tool off of your consolidated layers?
— I have multiple layers that made an appealing result but must have all layers visible to attain that final desire. Any layer turned off in visibility, my results will be incomplete.
I got ideas as far as Making A 3D subtool of each layer and projecting the work to one model but thats some extra work. Might even require retopology work if layers make drastic deformation segues.
Always looking for faster and effective methods so…
If there is a plugin or workaround method to provide similar results, you may aid one that wrote in this response. Writing a plugin in addition to sculpting Layer palette with freedom of merging multiple layers…that would be VERY convenient.
Thanks a head of time.
C.