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Question about normal map projection onto geometry

Hi guys! anyone knows if it is possible to project an existing normalmap texture file into a high res geometry of the same model but with no details on it? can i transform it into a displacement map or alpha and project it somehow into the geometry?

i love you all!! <3

Hi @Aloe_eli

You can create normal maps in ZBrush, but they can’t be used in ZBrush. They will not affect the geometry inside of ZBrush. You would have to export them to another 3D application that uses them. You can use displacement maps within ZBrush though. I think XNormal can convert normal maps to displacement maps but I couldn’t say how accurate they would be. There might be other applications too that can convert normal to displacement maps.

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Hi, thank you for your reply! yes after searching for ways to transfer normalmaps to actual zbrush geometry it seems that transforming them to a displacement map and then transfering that to geometry seems like the best way to do it, i cannot find a way to transfer normalmaps to geometry directly. :sleepy:

Hi @Aloe_eli,

I’m not aware about a direct way of a normal map to geometry conversion (but I don’t know every 3d applications).

As you already mentioned, the ‘normal map to displacement map’ way would be a usable solution.

If XNormal doesnt support the normal map to displacement conversion then you could try one of these other Windows programs:

Here is a very old tutorial from 2012 how it work in the old Shader map 2 program (the current version is 4 and it could be that the current way to do this is a little bit different)

CU and good luck

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