Hi @Aloe_eli,
I’m not aware about a direct way of a normal map to geometry conversion (but I don’t know every 3d applications).
As you already mentioned, the ‘normal map to displacement map’ way would be a usable solution.
If XNormal doesnt support the normal map to displacement conversion then you could try one of these other Windows programs:
Here is a very old tutorial from 2012 how it work in the old Shader map 2 program (the current version is 4 and it could be that the current way to do this is a little bit different)
CU and good luck