ZBrushCentral

Quake4 marine

Hello
Here is a marine models by Paul Richards concept.
http://autodestruct.com/images/quake4_armor6.jpg
Comments are welcome.

[adthumb.jpg]ad04.jpg

Attachments

ad01.jpg

ad03.jpg

ad05.jpg

Wow. Got some wicked detail going on there. Nice model, very clean.

wow. thats sick man. 5 star

Great sculpt:+1:

Hi man , this one is awesome work … very clean hardsurface work there … well i am just learning zbrush tricks now a days … i have painted something on the image …can you please tell me how to do that kind of sculpting in zbrush … is there any tool or trick to give proper volumes … ?? … thanks for advance …

ad03.jpg

OctoBoom,angrykid,Dman3d thank
Senior Assassin, there is simple displasement map which applying via standart displasement rollout
close up displasement map
addisp01.jpg

Attachments

addisp02.jpg

Wow! Superb quality

dude i freeking LOVE your stuff… Keep postin. :+1:

[vmadthumbs.jpg]

turnable video

<object width=“640” height=“480”>

<embed src=“http://vimeo.com/moogaloop.swf?clip_id=6569292&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=ff9933&fullscreen=1” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“640” height=“480”></object>quake4 marine highpoly model from hq3d.org on Vimeo.

turntable video

<object width=“640” height=“480”>

<embed src=“http://vimeo.com/moogaloop.swf?clip_id=6569292&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=ff9933&fullscreen=1” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“640” height=“480”></object>quake4 marine highpoly model from hq3d.org on Vimeo.

Excellent work!

hey man :wink:
The skin pores and wrinkles on the lips looks unnatural.
A few disproportions I see as well. :smiley:
Anyway quite good quality work.

nice work!! keep up:+1:

pretty gud stuff ther !!

What’s standart displacement rollout?

Did you use the lazy mouse to create the perfectly even stripes?

]addisp.jpg

Very nice modeling. Very clean, and precise. :+1: :+1: :+1: :+1:

pretty successful done

p.s. why don't you use Perspective Camera for turntable video?