Hello
Here is a marine models by Paul Richards concept.
http://autodestruct.com/images/quake4_armor6.jpg
Comments are welcome.
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Hello
Here is a marine models by Paul Richards concept.
http://autodestruct.com/images/quake4_armor6.jpg
Comments are welcome.
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Wow. Got some wicked detail going on there. Nice model, very clean.
wow. thats sick man. 5 star
Great sculpt
Hi man , this one is awesome work … very clean hardsurface work there … well i am just learning zbrush tricks now a days … i have painted something on the image …can you please tell me how to do that kind of sculpting in zbrush … is there any tool or trick to give proper volumes … ?? … thanks for advance …
OctoBoom,angrykid,Dman3d thank
Senior Assassin, there is simple displasement map which applying via standart displasement rollout
close up displasement map
Wow! Superb quality
dude i freeking LOVE your stuff… Keep postin.
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turnable video
<object width=“640” height=“480”>
<embed src=“http://vimeo.com/moogaloop.swf?clip_id=6569292&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=ff9933&fullscreen=1” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“640” height=“480”></object>quake4 marine highpoly model from hq3d.org on Vimeo.
turntable video
<object width=“640” height=“480”>
<embed src=“http://vimeo.com/moogaloop.swf?clip_id=6569292&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=ff9933&fullscreen=1” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“640” height=“480”></object>quake4 marine highpoly model from hq3d.org on Vimeo.
Excellent work!
hey man
The skin pores and wrinkles on the lips looks unnatural.
A few disproportions I see as well.
Anyway quite good quality work.
nice work!! keep up
pretty gud stuff ther !!
What’s standart displacement rollout?
Did you use the lazy mouse to create the perfectly even stripes?
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Very nice modeling. Very clean, and precise.
pretty successful done