Can anyone help me with this please, i’m working on my first zbursh model so i’m not too familiar with errors or anomalies with exporting textures and normal maps. You can see the 2 places where the texture isn’t lining up correctly, at the hand grip and where the blade hits the hilt, the anomaly is also effecting the normal map.
Can anybody tell me how to fix the texture and normal map so it exports correctly.
The Base model was made in 3d max 9. 210 polygons in the model.
I used the zbrush AUV unwrap system for this model. (version 3.1 of zbrush)
This for a college assignment, its the main characters sword for use in a engine i’m trying out.