Hi all,
I’ve generated normal maps a few times and they worked fine, but lastly i’ve been having the problem you can see in the attached image.
I sculpt the details, i paint the texture with polypaint, create GUV for mapping and export my difuse texture fliped verticaly (its correctly mapped in 3dsmax).
But after creating the normal map for that, it looks good in zbrush, but in 3dsmax it looks weird…loks like a mapping problem. I fliped vertically the normal map too.
Any ideias? I tried this more than once and had always this problem.
Thanks a lot,
King Regards