Hi,
I am using 3dsMax for modeling, and I would like to preserve my material IDs and the respective colors within ZBrush.
The idea is to NOT randomise my Material IDs, so that I can keep them consistent trhoughout this process:
3dsMax: Proxy modelling and applying Material IDs per face > export fbx
ZBrush: import fbx with material IDs, creating polygroups from material IDs, and also keeping the colors from the material IDs for those polygroups created
> export via fbx exporter, with material IDs
Substance Painter/Designer: importing lowpoly, baking highpoly material IDs, again without randomising them
I haven’t found a reasonable way to set this up, but at the same time I am thinking, that this must be a common issue
any input appreciated!
thanks, Michael