Hello everyone,
OK, so here is my “Prehistoric Sea Monster”
This is one of my own designs which I came up with back in 2006. Base mesh was modeled in Maya then imported in ZBrush for sculpting and detailing. I used Photoshop to texture it and Deep Paint 3D to fix the seams. Model was rigged and posed in XSI. Lit and rendered in Maya using mental ray. Hope you like it!
Cheers,
LJ.
[attach=163968]comp.jpg[/attach]
[attach=163969]design.jpg[/attach]
[attach=163970]lineup.jpg[/attach]
[attach=163971]head.jpg[/attach]