Trying to create divisions/planks of wood in a door I’ve made such as this example that I’m using as ref. I’ve been trying to use lazy mouse and orb cracks (similar to dam standard) but it’s tough to get a really solid division. I have another idea but need to look up more info which is to dynamesh my base and then create cubes, stretch and squash them into plants that I will then intersect/add them into my base. Curious what others think.
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