Hello! Today we are releasing a new video designed to show users a useful approach towards learning form and anatomy. The video was made by yours truly!
The 1st part is focused on establishing the main shapes of a skull:
- The mandible
- The eye sockets
- The cheek bones
- The major shapes of the cranium
- Frontalis
- Obicularis Oculi
- Obicularis Oris
- M. buccinator
- M. zygomaticus
- Buccinator
- Masseter
- And others
Now since you can paint materials while you sculpt I added in a special bonus for you guys and made the distinction between bone and muscle even more obvious by using the MatCap Red Wax material for all the muscle areas.
The 3rd part is focused on the skin and fat or filler. My goal was not to create an ecorche but to focus on the musculature and skeletal forms that were most important to the surface of the face.
How Did I Do It?
I used only two brushes during the entire time:
- Clay brush with elevation set to around 10, freehand stroke, and Alpha: Brush 28 (for almost everything)
- Std brush with Freehand Stroke and Alpha: Brush 18 (for cutting into the form)
I filled the skeleton with the MatCap Skeleton material. To learn how to fill an object with a material click here.
I painted with materials. To do this, press M on the shelf and paint away.
For more resources check out the following links:
A Human Face
Fineart.sk
Google
Happy ZBrushing!
Ryan Kingslien
