hi, this is a wip of pirate girl
so far:
still workin on the face, she looks kinda like a man, but more iterations to come.
hi, this is a wip of pirate girl
so far:
still workin on the face, she looks kinda like a man, but more iterations to come.
Hey, great progress. I think there are a few issues with her anatomy…arms are a tad short, hands and feet too small, and the knees are too low. Definitely go back and look at some anatomy references. The sculpting itself looks great and I love the folds and you’ve got going on!
Agreed with sarakawa. Good job with folds, the face seems correct also, one crit on this could be the mouth. You have a straight line between lips, doesn’t looks really natural. Check out many different women mouthes in neutral expression, you’ll see the curves between the two lips.
Seems you tried to stick too much to your model sheet, wich is anatomically wrong. Try to stick to a real woman first, then you could exagerate some parts.
Keep it up
sarakawa,HellGrind,-tried to address the anatomy, thnx for the help guys, feel free to chime in again
an update:
[attach=167491]wipFace02thumb.jpg[/attach] [attach=167492]wipOrtho2.jpg[/attach] [attach=167493]wipFace02.jpg[/attach]
Looks better.
On the face, make the nostrills edges thicker.
The hands still a bit too small, but the arms looks rather correct now.
The feet are not correct yet, they lacks an important shape on the top. Try to check the picture on this link to find out:http://imagine27.com/files/modern-woman-foot-in-stiletto-x-ray.jpg
One more point, she looks like lacking ankles, because the area is too thin. Best thing to do is to model the bone structure of this area, the covert it with the boots.
And she might deserve a rounder bottom.
Keep ip up !
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I’m aware you might not be using a 7.5 head system. This could account for the discrepancies in the proportions.
Seems to me your torso is not quite long enough and thus resulting in your upper leg looking extremely long. Pubus should come at end of 4th head. The ankle at end of seventh. Once again this is for a 7.5 head scale.
These correction should also help with the arms seeming too short. Fingertips ending half way down the upper thigh.
Dito on more butt.
hey watereater2!
I know from recent expreience, that sculpting the female form is very very hard. you did a good job on the head so far. But there are some proportions off.
magbhitu said that the torso is not long enough. Id rather say its too long.
When the arms radiate from the shoulder down to the leg, the fingertips should meet the halfway of the thigh(varies a bit from person to person) The wrist would come down to the hight of the crotch. Thigh and lower are the same length (thigh length from upperfemurjoint to knee)
so in your case the knee is too low and the arms are too short.
To check your hands you can use the length of the face(chin to hariline) as a measurement. and lower and upper arm have the same length.
adjust those major proportions and it will look more realistic.
greetings, gordon-v
Hi! Those are some nice tips on proportions. I observed that the feet are too small. If you just look at the boots below the ankle and hide the rest of the body, it would seem they belong to a much smaller person. Also check the size of the hands. they look a bit small. Good luck.
opps… of course Gorden-v is right about the length of the arms. If you lengthen the torso as i advised, you’ll have to pull the arms out also. In your drawing even, the arms end almost at the waist.
You must have a lot of raw talent to get as far as you have on this project without knowing the basic mathematics of human proportions. Go back and do the math - you’ll be dangerously good.
hi
thanks for all the previous advice. took me awhile to get them all implemented since the last update.
Heres the latest round of changes. Also cleaned up the concept.
cool! - courageous rebuild
I think the legs are working proportionally now. Arms are still short - the extended fingers should come to middle of the upper thigh.
after you fix the arm length you’re starting to get down to style design issues. There was a toughness to her character - present in the original i enjoyed. Bring it back somehow? Wider hips and ribs? - wow she’s really skinny now.
improved overall though - i’d say.
thnx magbhitu, fixed the arms - added some tatoos to toughen her up image
update:
wow look at that. Better render also. Are you happy?
pillage and plunder indeed!