I have a problem when I’m importing a mesh created in 3dsmax8 into zbrush.
I have the UV’s laid out in max with uvunwrap, according to the workflow guide here on zbrushcentral.
I’ve checked if there are overlapping uv’s or inverted ones but there are none whatsoever.
I’ve welded vertices and the mesh is all quads.
UV’s are all in 0 to 1 area.
When I import the file in zbrush and hit uv check I get red streaks indicating overlapping areas.
Anyone has an idea what is the problem here?
Also when I hit UVGroups it is all one color, not the groups from 3dsmax.