ZBrushCentral

Old Scarface

I am creating an older version of “Scarface” from the Batman series for the Comicon Challenge. The general theme for my project will be “The Age-less Power of Evil”. I want to demonstrate the lasting power of evil by showing their fragile and weak bodies struggle to maintain, while the soul(s) inside remain just as twisted and powerful as ever!

I intend for Arnold Wesker (the Ventriloquist) to be a corpse, a few months past death. He will be in a constant state of decomposition, which Scarface has managed to deter (amazingly).

Okay, this project IS old, but I’ve been working on it here-and-there inbetween many other things. I’ve gotten to a point where I should post an update. I’ve finished a majority of high res work (besides a bit of detailing, if I decide to touch it more) and am just finishing up the low poly meshes while getting ready to unwrap. C&C is always welcome :slight_smile:

Attachments

Scene_HPPosed2.jpg

Assets.jpg

LP_Retopo.jpg

LP_Retopo2.jpg

Small update. I still have to unwrap the two characters and get proper bakes.
UnwrappedAssets.jpg
W_BakeTest.jpg

It’s time to get some clean maps baked out for all these pieces. Quick Update:
UnwrappedChars.jpg
SF_BakeTest.jpg

Baked the characters. Probably should have made turntable shots, but oh well. I’ll upload turntables when I finish baking the other assets.

Tommygun is almost done already, and the chair will be done soon after.

AW_Baked.jpg
SF_Baked.jpg

Almost ready to start painting…

W_Baked.jpg

Great project, great creativity and excellent execution.

Ezra

Thanks Ezra :slight_smile:

Okay, another quick update to finish off the bakes…

I also did some things with the alpha map to trim 3k polys off the wheelchair:


Time to start texturing!

I did the spokes on the bicycle I built with zpheres, I assume that’s how you created yours as well. The wheelchair is looks very cool.

Ezra

nice trial bike ! :+1: :laughing:

Thank you, guys.

Here is my initial texturing update. I cleaned up the maps, got the base colors down, and am working the specs currently.

C&C is welcome, just remember that I have a LONG way to go on these textures.

Posed for the most part, with a few tweaks still left to do. I also changed Scarface’s colors around to more closely match his likeness from the comics. Been detailing and adding wear in different spots. Still have plenty more to do, but it’s getting there.

I’ve been working on all the assets, but made some good progress on the wheelchair that I wanted to show. Need to address the faces because I haven’t worked on them much yet.

Had to finish a small contract first, but I’m back to working on this.

Here’s another update of the entire scene. Did too many different things to mention, but mostly focused on skin tones and damage (on both characters). I also fixed the pose, but still may have to tweak Scarface’s eyes. C&C appreciated.

love the concept its very funny :slight_smile: would be fun to see animated

Thanks Evan :slight_smile: A nice animation would be killer.

Here’s one of my final wip updates. I did A LOT since my last update, so it’s hard to describe what’s different. All I have left to do is the hair on Mr Wesker. I already have some nice hair tiles going on, I just need to lay out the planes on his head and use the fur texturing technique I mention in my tutorial. In the meantime, I wanted to share an update and kindly ask for any crits you may have to offer. There is quite a bit of z-fighting going on and a few seams to clean up. Also, I’m thinking about what kind of pedestal I want to make and if you have any ideas there, I’m all ears :slight_smile:

I have started adding hair to Mr. Wesker. I wanted to go for a whispy look. This is my first try at using hair planes, so I wanted to ask you all… am I on the right track?

I’ve been following this tutorial.

Okay, I am currently working the materials in UDK. Having problems with the alpha as it seems to only want to respond to 100% black or 100% white. Still have a lot of lighting work to do as well. Having trouble with shadows in that department. I’ll get it sorted out.

Mat_Test2.jpg
C&C appreciated :slight_smile:

*edit - had to flip the y channels on the normal maps. Looked terrible once I recognized it. Also fixed some uv stretching, and added normal map definition to the hair.

Attachments

Mat_Test1.jpg

Finally finished this bad boy up. Learned lots of cool new techniques and was able to push way past my limits. That’s the idea!



I wanted to thank everyone on the forums and in the Google+ hangout sessions. I received many great tips that allowed me to break through some very tough obstacles.

Criticism is always welcome :slight_smile:

very interesting style of yours, I am digging it though. :slight_smile:
the expression of the characters are great and the idea behind it too.:+1:
Definantly keep it going mate!
Cheerio,

  • Kenny :slight_smile:

Thank you very much, Kenny! Much appreciated :slight_smile: