ZBrushCentral

Offset Normal Maps

any idea why the normal map is offset?

normals.JPG

Attachments

offset_normals.JPG

Which version of ZBrush did you use? What were your steps and settings?

I’m using 3.5 r3. I’m using default options.

used 2048 rez
Tool: Normal Map
(selected Tangent, Adaptive, Smooth)
“create Normal Map”
Cloned NM
Apply to subtool

Increasing the UV map boarder doesn’t seem to affect the map either.
I don’t think it’s my UV’s because I used xnormal with my current uv set and the problem was fix using the default options within xnormal. I’m still trying to figure out why its doing this. I’ve never had a problem like this using Zmapper. Hmm.