i started my low rez in maya, i UV’ed it, imported to zb, everything was fine; the UVs checked out fine…
after 3 zb subdivision sculpting i decided to slightly tweak my UV [the area at the top of the head,
now when i re-import my low rez back into ZB, the UVs are all messed up. 
the tweaks i did in maya was pull the very middle to UV and grid snap it to completely align in the 1-1 uv space, thats all and one relax operation on neighboring uvs.
but in ZB, when i do a UV check i can clearly see that zb thinks i have ovelapping UVs.
But the weird thing is that re eporting an obj of my mesh from zb to maya, the UVs are layed out fine.
any ideas?, i dont want to keep sculpting and have problems later on…