ZBrushCentral

Object imported from Blender rotates in reverse direction! Can it be changed?

As the subject states when I use GOB to export an object from Blender into ZBrush it appears to move in the opposite direction than an object created directly in Blender. When I go to rotate it it seems everything is in the opposite direction. Panning is fine and zooming in and out…only rotation seems affected…as if the imported object from Blender is flipped inside out.

It appears fine… but this rotational oddity is puzzling. Is there something about the normals that is going on? Is there a way to correct this in ZBrush or in Blender?

Thanks for any help on this.

If your mesh normals are inverted you can change that in tool>display properties>flip

I tried so many different things…flipping normals and etc and etc…and nothing worked.

Your suggestion DID WORK!

Thank you so very much.