I was wondering if anyone else has run into this issue.
I’ve created a model in ZB, UVs done in UV Master. When I use the Export Menu to export to Maya ver9, the map doesn’t flip even with “flp” pressed and of course the map is applied incorrectly in Maya.
When sending it to Maya via goZ, no problem with the map.
As a fix, I simply manually, externally flipped the Zbrush generated map and reapplied it to the model and everything was fine, the textured mapped correctly. I suppose, as a work around that’s fine, but I was wondering if anyone could tell me if they’ve had this same problem and what, if anything, can I do to fix it? I’d prefer to have Zbrush flip it during export as it does in GoZ.