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OBJ exported from Zbrush is decentered (world axis offset)

Ive imported scanned OBJ to Zbrush. Ive made symmetry with Gizmo Tool and moved mesh to axis. Symmetry works well and all looked perfectly centered. Next Ive done "Mirror and Weld" to have both sides same. Now Im trying to export it to Modo and Blender. OBJ scene is decentered (this is not center of the volume, it looks like old scene center inherited from imported scan file). That old pivot point is not visible at Zbrush it`s only visible in other apps (Modo, Blender).

How can I export my tool from Zbrush to keep my pivot point (Zbrush axis -0,0,0) in other apps?

For exporting as an OBJ using Tool>Export, you need to set the Tool>Export>Offset X, Y and Z to 0. Or you can use the OBJ export in the 3DPrint Hub plugin, which has a “Move Axis to Origin” in the Size Options.

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@marcus_civis:
Thanks. There was an offset present from scanning software. Ive set that offset in Zbrush to 0,0,0 and it was ok :) you helped me a lot. Ive not known that is a offset memory from imported file. I`ve thought that zbrush axis/origin is same as file origin of file. Now I see that is both difrent area.

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