I tried to find an answer in different forums trying to understand what I was doing wrong.
All textures (colorpaint, displacement, cavity, ambient occlusion, …) work pretty fine with seams, but “Normal Map” has some problems with the “cut seams” where the UV map is cutted.
I made this strange ball to show it more clearly, I send my model to MODO from Luxology to render my works, but I don´t know why Zbrush does this werid thing.
The only solution a friend told me was: Go to photoshop with 3D aplication and with clone tool try to fix the problem.
Is this really the only solution? Zbrush is so weird?! Why?!
I hope there´s another native solution…