Trying to create a new texture from polypaint and getting some strange artifacts…
Hi @RJMoggach
See if the following link helps.
Import UDIMS in ZBrush
I actually managed to export using this tutorial:
But your post is also relevant as I didn’t know about this step as part of the workflow.
Can I go back and add the polygroups after finishing the sculpt or do I need to start over?