I’m coming from sculptris and not bad at sculpting at all but I want to be able to retopo my sculpts and put textures on them get more clean meshes. What I’m looking for is a nice pipeline and Sculptris - Z brush - Photoshop seems to be the best option. I have already mastered the sculpting, I could make a realistic human in sculptris right now, it wouldn’t have nice topology or any textures that is why I want to understand z brush. So far I get how to import models and how the whole 2.5D thing works, I also understand how to retopo the model using z remesher.
Some problems that annoy me to the point at which I have started to look for alternatives, mudbox seems even more of a mess so about these z brush problems.
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Navigating around the model. (Z brush uses this 2.5D **** so according to online tutorials if you want to zoom onto the model you should scale the model up, this is stupid and it annoys me a lot is there any way to make it so you can navigate like you do in sculptris. Hold shift and press down the button on the tablet pen to scroll zoom by holding down ctrl and rotate just by holding down the tablet button? This would feel MUCH nicer than the crippling having to scale up the model and stuff, I can’t use this software if there is really no way to change how you navigate through it. When I rotate the model and just drag the cursor to the side while pressing down on empty space it doesn’t even seem to rotate in that direction but on an angle so I got to try to align the model again, very very clunky, save me someone.
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When you retopo the model you loose a lot of detail from the original sculpt, coming from Sculptris I’m used to just sculpt away but in Z brush there is once again a lot of stuff you got to do before you can start adding details to the models, to my understanding you got to subdivide the model under geometry and that’s all good since we’re only gonna add wrinkles and fine skin texture and stuff, sculptris has done all the sculpting that matters, but z brush is better at fine detail. Problem is that the only sculpting tools that you need, clay, crease, smooth, grab and scale are hid in a cluster**** of brushes and just opening it up gives discourages me from even continuing, sculptris had all the brushes in the top corner easy to change in between but in z brush you got to first find them, I have found the clay tool but I can’t seem to find grab or crease. I found some brush that looked like the crease brush but when I clicked it I apparently made the brush I had selected already, clay brush into the crease brush, very annoying since I now don’t know how to go back to my clay brush or how to turn off crease. Everytime I select anything there is always some window that stars piling up with everything I have used, like the object view seems to save everything I select or import and it’s so damn messy I don’t want to see all this stuff I just want to add detail to the damn model, is there some way to hide all this stuff I don’t need or want to see, some way to erase or hide all the brushes I don’t need or want? I guess what I’m asking you is if there is some preset I can download that makes the z brush interface and hot keys more like sculptris so I can go ahead and add detail without being distracted or slowed down by a lot of unnecessary features, Michelangelo used a chisel and some paper to polish his statues!
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Adding detail to the model by using a skin texture, what brush would I select as to not add a layer of clay for example and then the texture on top of that, only the texture?
I need to solve these problems before I can start adding detail to a sculpt from sculptris after that it’s time to paint textures and create normal maps but I haven’t looked at tutorials for that yet so I have yet to be frustrated with it. The above I have looked up but been so frustrated with that I ask you if there is some way to change it so it works better.
Ps: Also that 2.5D mode should be considered a bug to not be able to move the model around after you’ve edited it is a bad bad bug. That reminds me, there is no good way to clean up the tool history window is there, you need that if you ever accidentally exit edit mode, all your recent tools will be displayed there, how nice except you can’t scroll through the tool and when it grows it takes up a lot of space and is distracting, is the little R button for clearing it, is there some way to turn it off?