Firerbert: Thanks for the props! I’m just trying to keep up with the learning. Everyone is so damn good! The great thing about all this software is that its getting more and more artist friendly. Quick to pick up and intuitive to use.
RockmanEX: I’ll be back soon! How’s the weather down there? It damn cold up here. Neways, I haven’t talked to the Monkey Muscle in a few weeks, hopefully he’ll pop up in the forums soon. I need some tech support…haha
morph106: Hey dude! ummm…tips?
The long version:
well observe a lot of people formost…www.3d.sk is a great site b/c they provide hi-res pics of people. You can zoom in and check out the composition of peoples skin. Its not just one colour, but made up of a bunch of layers of viens, blood, skin cells, dirt, various tissues…the list goes on. So when your painting start with a general base colour and work out from there. I usually start with my base and a pallete of very primary colours (red, blue, yellow). I layer over and over from there, gradually breaking up and obliterating areas of intense colour. Also view your sculpt from a distance or squint when u work. If you start off too specific you end up missing the overall image, which is the most important part. When you have blocked out the general colour you can go into specific areas and detail, but neways I don’t really want to ramble on here, but if you want a more detailed approach PM me or post your work, so everyone can check it out and hopefully give you some advice. Hope that helped!
The short version:
Buy the gnomon dvds on texturing painting. Theres one specific one that covers painting skin. The artist goes over the theory and methods he uses when he paints realistic skin.
Check out the d’artist book on modeling. There are some good articles in there on modeling in general as well as painting realistic skin.
Scott: Hey Scott! Got the PM. Thanks for the crit! Really appreciate it!