Hi everybody, It have been a while since my last post here. At last I can show some of my work I did on Assassin’s Creed Unity. It was a great experience to work with such a talanted team of character artists.
For our base we used marvelous designer to get realistic folds but huge pass was done in Zbrush to remove the syntetic look and add more organic lifelike effect to characters. Arno’s head wasn’t done by me but by several artists and polished and refined by Ian Ladouceur.
<s creed="" unity.="" as="" you="" probably="" guessed,="" we="" also="" used="" marvelous="" designer="" ,="" in="" my="" case="" i="" it="" to="" create="" base="" for="" realistic="" folds="" and="" afterwards="" all="" fun="" organic="" look="" was="" added="" using="" zbrush="" avoid="" synthetic="" that="" mesh="" have="" when="" straight="" out="" from="" md.="" this="" is="" a="" small="" portion="" of="" the="" work="" did="" on="" project="" with="" such="" an="" incredible="" team="" artists="" vince="" rizzi,="" mathieu="" goulet="" raphael="" boyon="" ian="" ladouceur="" our="" hair="" specialist="" alexandre="" jean-philippe="" not="" forget="" mention="" lead="" michel="" thibault.="" btw="" arno’s="" head="" done="" by="" several="" know="" arno="" had="" over="" 40="" different="" outfits,="" those="" are="" mine="" game="" 2="" others="" still="" need="" render="" so="" can="" show="" you.