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Multiple objects zBrush to Maya

Hello guys. English is not my native language. Sorry for the bad english.

I am so confuse about the process to send some objects from zBrush to Maya.

Ive sent a basemesh from maya to zbrush. But, after sculpting the main base mesh, i created more objects in new subtools. When i send all objects back do Maya just my main basemesh back to your original position and scale. The others subtools are imported in the middle of mayas viewport with a different scale. How can i do to export from zBrush and the objects still together in maya?

Hope you guys can help me.

Thank you so much.

Make sure your mesh export settings are all the same

tool>export

Yes. All the objects were exported using tool>export . Take a look to the pictures.

The mountain is the basemesh imported from maya, and the roots and tree are the subtools created in the same zbrush project. When i open all my low poly version of objects in maya they appear in different position and size. Just the mountain have the right size and position.

base.pngraiz.png

Wrong tool>export (go zbrush).
Bottom of the tool menu is a sub pallet “export” - There you will find scale and offset sliders.
Make sure those line up.

I found it! Thank you so much.