Hello guys. English is not my native language. Sorry for the bad english.
I am so confuse about the process to send some objects from zBrush to Maya.
Ive sent a basemesh from maya to zbrush. But, after sculpting the main base mesh, i created more objects in new subtools. When i send all objects back do Maya just my main basemesh back to your original position and scale. The others subtools are imported in the middle of maya
s viewport with a different scale. How can i do to export from zBrush and the objects still together in maya?
Hope you guys can help me.
Thank you so much.